PS3 Controller - and back at Axis

I've started back at Axis Animation this month to do some more modelling and texturing work, which is exciting.

As for the workspace project, progress has been slow but I have now finished texturing and shading the Playstation 3 controller and I'm pleased with the outcome. I've learned some new techniques in Photoshop that should help me create better, more realistic textures, as well as keeping my workflow non-destructive.

It's also the first time I've manage to use displacement maps properly and get decent results (they were used to create the directional button arrows and the letters and numbers on the back buttons).